Where normal empires have an economy policy for giving a 25% bonus to either CG or alloys, and a -25% malus to the other, Gestalts have something better: a +20%/-20% tradeoff between worker drones and complex (specialist) drone output. You also run into other effects though. Meaning, don't build specialist jobs unless you. In particular, it lowers the density of fleets, which can help to reduce lag and improve frame rates. ’. In my last playthrough, I got like 5 of them and I had a net income of 4k alloys. 5 pops. Logically, it's not a huge issue. ; activate_ascension_perk [name] – Activates a specified Ascension Perk. You can force citizens to increase strata by temporarily disabling the worker jobs; this will leave them unemployed with the only employment options being the specialist jobs. It's more efficient if you shuffle pops so that there are 3-5 jobs empty so growth will fill them - shifting 3 pops off a planet with 3 unemployment means you'll be back for the next pop that grows on the planet. Specialists have increased happiness and foundry workers have increased production. #10. This mod only adds new trees. 3. They are built around. Stellaris' Toxoids DLC adds two new Origins, one of which is called Knights of the Toxic God. ago. Unfortunately I don't have an answer for you: Crusader Kings 2 allowed you to directly edit the save game in order to change traits, find province IDs, etc. ago. −20% Claim influence cost. A researcher in 2230 generates about 20-25 science each while you should only have around 60-100 pops before conquests, plus they require some of your pops to produce consumer goods and food at minimum. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. Your Prepatent Species are identical in choice to any normal species, but Necrophage species must have Necrophage trait: Leader Lifespan +80 Years. Here are our Stellaris tips to help you out. Most of the specialist vassal suggestions are -500 or worse, but this is a known issue, so not confused about it. One of the most interesting aspects of the game is the ability to research new technologies to improve the capabilities of your empire. I run a fanatic authoritarian xenophobe empire, I have way too many unemployed slaves and barely any specialists, while having lots of specialist jobs vacant on the same planets. With the Siphon, you have 6 monthly sublimate income, which is quite substantial, allowing you to use the beacon more often without having to resort to sacrificing pops. Distinguished admiralty gives a bonus to fleets and makes your generals and admirals much better. Centrelink payment estimates. Population. 2. Upgrade more, build less. You have to decide on that priority. Once you've filled out your specialist roles, this is where most of your vassals end up. The way that worked in 2. Content is available under Attribution-ShareAlike 3. Patch 3. 590 1. Players with the Federations DLC will get 1 extra Envoy by building every type of Federation building. Before players can build their first Orbital Ring Megastructure in Stellaris, they'll first need to discover and research the Orbital Rings tech. They run on energy. But with slaves and Soldier jobs it's even worse -- a weak Citizen will boot out a Very Strong non-BT slave, because of the priority reduction slaves get for Soldier jobs. To this end, tradition trees are extremely important as they offer boons for nearly every aspect of an empire. More posts you may like Related Stellaris Real-time strategy Strategy video game Gaming forward back. It also doesn't lean heavily on any particular. Then make the claims you want to make and spend the influence. That would be the other fans of this. In fact, one of the more notable features is the way in which your synthetics interact with organic populations. Buildings rarely provide housing, so Cities are also necessary to house the specialists working them. The higher this is, the more new pops will be weighted by number of exact same species pops New_Pop_Slavery_Weight: 0. Patch 3. Functionally it's highly irritating. WumpusFails. Even demolish your science, and admin buildings to get more alloys. Early conquest will cap you on pop growth very quickly as your growth penalty skyrockets. In that case, it's better to just build more Forges or Industries, as the marginal gain from the Ministry is always the same, that is 0. The answer on this can vary, but as a rule of thumb: More Science and alloys is almost always better as long as everthing else is on break even and you have enough minerals to upgrade infrastructure. WE were originally designed to grow closer to our Makers. Robot populations automatically receive the 'Mechanical' Trait, which means they add +200 percent habitability to any planet. You could mod-create the empire AFAIK, this can give you all the traits you'd want. Go to Stellaris r/Stellaris. You can get +1 Power Projection right out of the gate without building, buying, or renting a single Stellaris ship. You may need more worker drones to support X number of specialists, but having a 20% to all. Domination Tradition gives some too, I think. r/Stellaris. - agri district. If that doesn't work, it's likely an outdated mod interfering. Now while checkposts are the most common method to expand borders in Stellaris during the early stages, you can expand via conquering other rival territories if you have established a decent empire. Stolen vessels and prize ships brought in by pirates are broken into scrap here. How to create more Ruler and Specialist Pops? Hi! I have been playing this game casually for 5 years now. 1 comment. Cautious is the optimal policy. 20. 9 consumer goods per job, while the other stacking bonuses might. Each of the next sections, except for the few last ones, are an overview. Megastructures in stellaris are similiar to a child thinking how exciting beeing grown up must be, thinking about all the cool things one could do. It would be much better if genetic engineering was instituted as a building project on a planet level. That's more important than any bonus. 131. Psychic scientists have a high chance of drawing Psionic theory. If you are playing tall with only 2-3 planets that are close to each other, you won’t need to worry about making sectors. Stellaris Dev Diary #312 - 3. Physics research. Designed by the Racket Industrial Enterprise, its construction is somewhat arcane, and largely non-reverse- engineerable. I'm playing Birch World right now and can't figure out how to build the Kitsma Insula and Physma Insula. Content is available under Attribution-ShareAlike 3. You have starbase solar panels (to generate energy) instead of trade. Have the constructor selected. Best Stellaris Mods. A simpler economy. ago. Stellaris is one of the latter games. 8. Make sure you actually have specialist work slots first, after that any regular. Other good civics include efficient bureaucracy (admin cap is good, and this can reformed into something else later after it's outlived its usefulness) and meritocracy (more efficient specialists is good). 9, exceeding the cap is less punitive. Im playing as the classic god emperor empire with a. ago. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. This is because early on it's easier to get high stealth than high anti stealth. To do this method, whoever you’re trying to make your Vassal must be at peace. Downscaled Ships. If you make heavy use of Influence for Vassal negotiations and other things that cost Influence, Imperial is the best choice. mem_malthus Commonwealth. 2 Specialist jobs 2. Top 5 Stellaris DLC. Land warfare. How to Use a Quantum Catapult in Stellaris. Since each tier doesn't become available until 6 techs of the previous tier have been researched, and higher-tier techs are much better than lower-tier ones, you should have a good idea which 6 techs of each tier you're trying to get out of the way. 10 kids plus mommy is something like 130k power. Stellaris Real-time strategy Strategy video game Gaming. I won by playing a Megacorp. I feel a bit stupid clicking a hundred times to trade a hundred. A habitat on a normal resource deposit (energy, minerals, science) turns that deposit into a base +56, not including worker and specialist bonuses, assuming 7 resource districts. X branch. This is because prospectorium give you the resources to employ scientists, both by giving you the direct upkeep resources and by freeing up your pops who would be doing that to be employed. Chattel slavery and domestic servitude are the ones I use the most tho. 4. All Cheat Codes in Stellaris. If not a Megacorp, Mining Guilds/Agrarian Idyll are possible choices, and Aquatics definitely suit Propsectorium. [deleted] • 2 yr. Combined with mechanist, this means very good pop growth from robot assembly and a headstart towards droids, and one tech less to research. Once you equal or exceed that number, you can't add any more, positive or negative. 5 at 25 squires). This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. Whenever anything goes wrong AI will be able to recover and get back to join the galactic race. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). 2. These represent the backstory of a species before it unified itself into a star-spanning civilization. Bio pop are much better as Scientist, Rulers, and workers, especially clerk (tho it is more a job dump than anything). 4. I meant the pre-requisite to get the droid tech, is to have the robot tech. ago. In order to become the Galactic Custodian, you will first need to be one of the influential members of the Galactic Council. This mod is not Iron Man compatible! If you would want a ZoFE like experience, it is recommended to use Dawn of Ascension (DoA) which has built in compatibility with this Mod. Before players can construct a Holding as an Overlord in Stellaris, they'll first need to make sure that their Agreement with their Subject allows them to do so. Yes. you may be familiar with skymods "how-to-install-mods-for-stellaris" Via game directly: Find the desired mod at this site (stellaris. 1. I checked my new vassal and there's nothing specifying said influence input. Only what you need to keep your pops working. Best. 9. So I had no idea that workers promote to specialist when there are positions available. apf5 • 6 yr. Stellaris offers players three optional Ascension paths, allowing the people of their empire to reach the next step in the evolution of their respective species. There is very little benefit to aggressive policy and it's not worth attempting to capture an enemy science ship, but the AI loves to do it so you'd better take the protection offered by Cautious stance. No one is safe, everything will be attacked and destroyed, it also gets stronger for each threshold of pops it destroys. There is a building that boosts alloy production with 15 % and the planet specialisation gives you also something. A lot is based off the wiki, but still kind of important to know nonetheless. I run a fanatic authoritarian xenophobe empire, I have way too many unemployed slaves and barely any specialists, while having lots of specialist jobs vacant on the same planets. it makes it so you dont have to micro your pops jobs so hard right out of the gate. Only the completely random option is guaranteed safe to use. powerful set of traits. SteelSpire • 3 yr. One of the more expensive traits in the game, the erudite trait doubles the amount of research speed that the intelligent trait provides (20%) whilst increasing the. vkobe. This is the easiest way to use the guide in game, especially if you don't really plan ahead. 5. My colonies are struggling, more lower strata are populating my planets but less specialists. Content is available under Attribution-ShareAlike 3. It creates a wormhole that leads to a system in the galactic core that has two groups fighting. Any valuable components and alloys are carefully salvaged. In that case, it's better to just build more Forges or Industries, as the marginal gain from the Ministry is always the same, that is 0. Yes, robots are useful, especially because there's very few other ways to bolster your population without war. 5 higher. A Slave might take jobs from Specialist or Worker Stratum, but a Slave will never receive the same amount of Consumer Goods upkeep of a Specialist or a Worker. Sargent_Omega. My colonies are struggling, more lower strata are populating my planets but less specialists. You get 1 knight for every 10 pops, criminals and livestock included. This page was last edited on 7 June 2020, at 04:17. Ring Worlds are basically artificial planets on a much bigger scale than Habitats. Upgrade more, build less. and going from 185% to 210% is only about a 13. 1 Answer. About this site. To actually build more robots you will want to expand into. Despite being a sci-fi game filled with aliens and spaceships, this game forces you to tackle a number of realistic problems on behalf of your planets’ populations. Telandria • 7 yr. By 2205, ship numbers had significantly diverged. 0+ runs. With the fleet selected, click the "transfer" button and move out all or one by one of a class. from jobs. More generally, Paradox needs to fix the problem that slaves are getting double benefit from bonuses (so instead of 10% it's 20%) and that slaves in specialist jobs get to use worker bonuses (which tend to be bigger and more easily accessible than specialist bonuses). 3 Research and unity jobs 2. What we can guess about the new Vic3 warfare system with frontlines (which seems to be rather controversial btw) makes not much sense in a space game. With the Hegemon, you will get 2 AI-powered allies who will do whatever you wish early into. 3 Worker jobs 2. Best genocider is ME, and second best is lithoid FP, and third is terravore. Gestalt Consciousness empires use nodes rather than council leaders. g. Next to the “Demand Vassalization” button will either be a green tick or a red cross. Trait. There is zero tolerance for incivility toward others or for cheaters. All the debuffs get changed to 30% max. Even Hiveminds get some love, with the mod allowing them to turn other states into “appendages” for future integration. no. In my situation, how can I create more specialists? Last time I've played Stellaris was over a year ago, so the planet mechanics are novel to me, but I get the concept. Makes me wonder about the GDF if you disband the Custodianship. And as of 3. To move a ship to a system in another empire territory, you must have : Border access to their territory (military or civilian according to the type of the ship you want to move) A way to reach the system (hyperspace lane, system in range of your ship warp drive or your wormhole station, according to your FTL method) If all of these. While they've managed to reach the stars,. 1°) more efficient pops get jobs over less efficient pops, or 2°) specialists and rulers get unemployed whereas their demotion time is important, or 3°) this "big replacement" seems to occur only when traits change, or a species changes/appears, and you don't find this logical. Other, more privileged, slaves may work some Specialist jobs. Maybe a few without obvious weaknesses as well. What Robots Need To Survive. They still do not want to take specialist job. Cause there is a bug in resources tech where you can research the construction of a building to create a special resource before you get the tech to extract it, so you can build a crystal mining but not be capable of use it, so maybe your pop don't work cause she don't know how made it. The Downscaled Ships mod aims to improve performance by making a few changes to the game’s visuals. First Contact. If you build a bunch of stuff without waiting for the planet's population to grow, the unworked buildings cost energy credits for upkeep but don't produce anything because there's no workers. If you are interested in long-lived leaders, then check out Lithoids. Ruler and Specialist Resource Production +5%. Depends on your technology and your needs. Just like in the real world, the population of each planet. With the correct technology finished, players can use a Stellaris Construction Ship to right-click and build a Hyper Relay in any of their Systems for 25. Protectorates give a little Influence each. 1 fgrsentinel • 4 yr. This is just as true for Megacorps as it is for regular empires. The dream of any IJN Admiral: A pitched fleet battle to decide the outcome of the war. scaling unity upkeep of the leaders and scaling malus to leaders' xp gain. Better research = better military. This constant calculation strain systems the more pops we have. Secondly, some origins only allow one nation to spawn. Edit: 5- I know it's kinda hard to understand amenities In the beginning. HireCost - ExpectedDividend = ComparableFleetUpkeep If the above is true then mercenary fleets will be comparable to regular fleets. Or maybe you have deactivated jobs clicking on arrows. I can repair them, but not build them. Community tab link: Empire strategy that focuses on general. 6. Not even planets are safe from assimilation. 1Stellaris Mechanics Explored Playlist: Game engine calculates and moves pops up the strata ladders according to its calculations of who can do better what. Psionics risk their leaders every time they enter the Shroud but can guarantee immortality by getting the event and never touching the Shroud again. If you play with the more events mod you can also fund an “archeological center” or something. In Stellaris we live in civilized times where barbarians kidnap and enslave people, necrophages transform people into more necrophages, and purifiers exterminate people by millions. Worker pops will automatically promote to specialist, presumably if you have worker pops that aren't promoting then they must have something stopping them from taking specialized positions. Civics represent the principles of life within an empire and are primarily limited by the authority and ethics an empire possesses. [[In what follows, I'm not at all condoning shit, obv-- I'm only saying these cultures appear to have done the 100%. These can easily stack up and get over +100%, making building the Ministry of Production unjustifiable, as it gives a measly +15%. How does the specialist growth work? And how do I take advantage of it? I have a lot of empty foundry and researcher job slots. The end purpose of consumer goods is research. Our Stellaris Slaves Guide will walk you through using slaves to gain an early advantage, engage in wars, enslave planets, and continue to grow. It is, however, extremely tricky to pin the slaves to the slots, because the Stellaris job system is the worst piece of code written by a non-intern. OPs problem is that he has 3 trait points, but is at the maximum number of picks and thus can't add any more traits no. 4 and the issue stopped. ago. First, you need to make sure that none of your nations are using the same preset home solar system. recruit the legendary paragon, and the formless will colonize the size 40 gaia world in azilash (system in the galactic core) Keep going into the rifts until you get the option to open a portal. In reality they are only a boring "win more" time sink. Use the job manager to focus population to minerals. Robot populations automatically receive the 'Mechanical' Trait, which means they add +200 percent habitability to any planet. This article is for the PC version of Stellaris only. deep economic sym), and I look forward to Vic3. While on paper more influence sounds nice, you only get. A non-ruler/enforcer pop produces 2 crime with this civic, so you need a enforcer per 12. 6. Make sure you actually have specialist work slots first, after that any regular worker with soon promote to specialist. ago. If your empire is any form of spiritualist, you get a much higher chance of drawing this tech. Space warfare. -You create a small empire that likely has little to no possibility of expanding its territory or founding new colonies. Distinguished Admiralty. it is from the Formless. While Agri world increase your farmers output by 25% however you get +85% from technology (and +5% from repeatable technology). Before players can form their first Mercenary Enclave in Stellaris, they'll first need to increase their Mercenary Enclave capacity from 0 to 1. 2. 45 alloys or 0. 1. Worker/specialist balance. In addition, they will boost the amount of influence you get from factions. ago. If you have the respective DLC get Ecumenopoleis. r/Stellaris. The Discovery Tradition will also get your level cap for scientists and leaders up. Mining Guilds -> +4 +1 minerals from jobs +20% minerals from jobs = +6 minerals. It will resolve itself in time as your population grows. The balance mod was integrated into Gigastructures. Larger space regimes require more work, so this. 2. If you're next to a Devouring Swarm, you can go to war to try to Contain the threat they pose to the galaxy. Without influence, you will be unable to expand your empire, maintain diplomatic pacts, build. A few of those are 23 or 24 size and would make great ecus. Add artisan building and after that specialize the world (forces etc. Atharaphelun • 2 yr. Even the tiniest planets can support 50-60 pops. Any habitable world has the potential of developing different populations of intelligent beings that may, naturally or not, develop technologically. To add to this, you don't need every planet to have a lot of specialists or workers. If you keep digging deeper, eventually you find the Crystalline Bane. This is why it was changed. just use more fleets I now have in endgame 160 or 180 fleet cap and around 500 naval cap, only having. The more you dig into their society and archaeology, the more it becomes clear that they had both most of the time. When you assign a pop to work a roboticist job, you have effectively lost 1 pop. One of the best aspects of Stellaris that adds replay value is all the different Origins players can choose. There is a chance to get a dig site after clearing a blocker, and it can give 500 influence, unique unity percentage buff or small permanent global bonus. We recommend you to use them whenever you play the game. I didn't know Gigastructures got an update the day before so I originally thought it was from a different mod, but it is in fact from gigastructural engineering. 5. Properly utilized, Prospectorium increase your science far more than they cost in subsidies. Paradox have announced the next expansion for their grand spacefaring strategy game Stellaris. Civics: you can get +2 envoys from Diplomatic Corps (for regular empires), Public Relations Specialists (for Megacorps), or Empath (for Hive Minds). Stolen vessels and prize ships brought in by pirates are broken into scrap here. Bio doesnt get just some more pop growth, it gets a lot more of it. You can read the full patch notes on the Stellaris forums! Free Improvements. At 100% happiness and 100% of your population, you can get up to 4 influence per month from them alone. Stellaris Ultimate Bundle also grants access to the Stellaris Galaxy Edition which features the Digital Collector’s Book, Complete Soundtrack, and original e-book Stellaris: Infinite Frontiers. Untill I looked at Unity and noticed that there were 50 specialists and 6 workers. The sentient level is synths. specialists collect: science, alloys, consumer goods, crime/deviation prevention. Ryuzenshi • 1 yr. The three default machine. Which means droids can also work in the foundry as a specialist but couldn't be a researcher. And it gives you a warning. Bureaucratic world increases bureaucrats from 10 to 12 admin capacity only being increased by governor trait. In a large empure that doesn't need extra colonies. 0 changes to not let Very Strong impact Specialist jobs anymore, it's worth using. For. It is always just one line of jobs, first researchers, currently artisans. Having only 3 main options makes even random seem predictable. Specialists transform resources, the job itself costing monthly upkeep in order to produce its output. You don't have to do it, there are other viable strategies, but it's a really powerful approach. Extra colonist pop, +50% bonus to mining stations, better alloy production, more replicator jobs early on (levels out to old numbers when you get all capital upgrades), and improved energy grid/mineral processor. This article has been verified for the current PC version (3. Hw to Use Espionage in Stellaris. So don't build more specialist jobs than you need. Recently, I have been trying to get better at it and play it more. They do have some niche use in the very late-game, but generally only because they require less micromanagement. Ecumenopolis get a 20% bonus to Alloys, CGs, and crucially the refinery buildings as well. For Specialist jobs, new pops will only take the job from a current pop if the new pop's weight is ×1. How to Get Appointed as Galactic Custodian in Stellaris. get the 'birch world origin balance' mod. The second is more of an RNG solution. Shouldn’t the council position be for officials now? It’s currently commander but used to be a general ( which still felt like a stretch but that’s where the diplo traits used to live) but now that officials are fully the diplomatic leaders, it seems like that position should be. Subscribe. Yes, you'll conquer a bit to expand/get more assembly spots, but the. 121 upvotes · 156 comments. The best steps for the player would be to expand the military research and development to different fronts and to have the latest tech for all the different types of weapons. In this case, art imitates life. On a basic level, resources can come from the following locations (potentially not all-inclusive): System nodes - Energy credits, minerals, each tech type, and alloys. The Rubricator gives guaranteed minor relics, while the Galatron can possibly give minor relics. You sure you don't have the droid tech already? You don't specifically build droids or robots, once you have the tech then all your mechanical pops are of that tier. In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. Help! Most pops can perform any type of job, there is not special specialist pops type. 5 higher. Your supply of specialists can be increased in two ways. ago. Machine world origin is probably the best, aside from doomsday if you’re going for an early rush or prosperous unification (but that’s boring and only really used in competitive pvp)Every empire receives a base income of three Influence per month. Yes, I play with the standard 2 guaranteed habitable worlds. Clear your gfx cache, by deleting the folder <stellaris_settings><mod_name>gfx, if any. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. My first proper specialised planet is a consumer goods world followed by. A species's traits are selected at the start of a new game, but a species or certain pops of a species can adapt new traits through genetic engineering or rare events. Jan 7, 2019; Add bookmark #1 I heard it's 1 per 200 fleet capacity but currently I'm. Community Hub. The more experience levels they gain, the more they boost research. More generally, Paradox needs to fix the problem that slaves are getting double benefit from bonuses (so instead of 10% it's 20%) and that slaves in specialist jobs get to use worker bonuses (which tend to be bigger and more easily accessible than specialist bonuses). You'll need strategic resources, but once you secure (or produce) those you should be fine, and this also paves the way for a eucemenopolis. Nice guide. Specialist jobs require sentience. Go for alloys, and more alloys. the Yuht, you can't get Zroni, as you only ever get one precursor event chain. A secluded and hidden city on the planet's surface, where pirates and other lowlifes can congregate to repair their ships and trade stories. Traits represents a species' innate functions, abilities, and personality. I run a fanatic authoritarian xenophobe empire, I have way too many unemployed slaves and barely any specialists, while having lots of specialist jobs vacant on the same planets. You can’t flip a switch or build something to get more influence in Stellaris. So no trade routes or piracy suppression to worry about. ago. It also has a custom assign_to_pop. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. )Galactic Paragons Expansion Features. Hover over the unemployed specialist pops. Planets are, without a doubt, a vital part of a. Players can explore these ruins to learn the stories of their precursors and discover thematic bonuses, a system which has been greatly expanded in the Stellaris 3. It is possible that the fields in the file are fixed-length fields, so perhaps I should have deleted the number 6 plus a space in front of it before making it a 10, but I haven't had time to try that yet. Having an Offspring Corvette around produces an aura that grants a net +5% sublight speed, evasion, accuracy, and fire rate. having droid has specialist is much MUCH more efficient than organic, no cg invesment, no unemployement issue and a potential +5% job output. Pops are king in the 3. Get the Droids Tech. Even with terraforming edict, terraforming for blocker removal just takes longer. This is the only way to unlock the trait if you are a materialist empire. Once the pops have gone up to specialist it will take a long time before they are willing to do worker jobs again. This page was last edited on 15 April 2021, at 20:45. it makes starting out so much easier to deal with. 6 (0. Rivalries will affect smaller nations more. If you want to increase the number of traditions slots I recommend Lots of Traditions. Method 2: Demanding Vassalization. Realize your Grand Design. A planet's one stop center for converting industrial and biowaste into mostly clean, mostly reusable energy and minerals. JobSeeker (single, no children): $53. "Tech/tradition cost" refers to the game setting. Stellaris does allow you to look into the save file, but it's in gibberish. I personally wouldn't change this, as I feel the default is well-balanced. In my situation, how can I create more specialists? Last time I've played Stellaris was over a year ago, so the planet mechanics are novel to me, but I get the concept. Civics can be changed every 20 years by reforming the. I've managed to acquire 2 vassals so far, but I want to convert them into a specialist, since its kinda one of the major selling points of the expansion, but trying to get them to convert of anything gives a -500 acceptance, and I can't find any way to overcome it, I even jacked up the subsidiaries to max, and that only. Materialist - less straightforward than the 3 above but still good. Since crystal miners give 2 crystals each, this actually. ago.